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Elium - Prison Escape Download] [pack]

Updated: Mar 26, 2020





















































About This Game Elium - Prison Escape is a skill-based swordfighting action roguelite in a medieval setting.Play in First and 3rd Person view with shooter-like controls, in a challenging and unforgiving prison environment with the main goal of finding an escape.Take the role of Jarren Sorengar, a master swordsman seeing his days pass as a weary war prisoner. Time has come to meet fate, find an escape or die in the attempt.Key Features:1stPerson / 3rdPerson melee action combatFight with a sword, equip a shield, use your fists or even resort to fight with objects around you.Reactive Combat AIEngage with zealous prison guards that use the same moves as the player, making for a tense and challenging experience.Action and Stealth playing stylesHide in the shadows, turn off lights and sneak past enemies, or take your opponents by force.Alone or with helpExplore and fight on your own or rescue other prisoners to aid in your escape.Random dungeon generationExperience a new level layout on every play, on a series of hand-crafted areas assembled procedurally. 7aa9394dea Title: Elium - Prison EscapeGenre: Action, Indie, RPGDeveloper:Lone Artisan GamesPublisher:Lone Artisan GamesRelease Date: 28 Feb, 2018 Elium - Prison Escape Download] [pack] elium - prison escape скачать. elium - prison escape скачать. elium prison escape download. elium prison escape review. elium prison escape steam. elium prison escape trainer. elium prison escape gameplay. helium prison escape recensione. helium prison escape recensione. elium prison escape review. elium prison escape download. elium prison escape game. elium prison escape steam. elium prison escape trainer. elium prison escape pc. elium prison escape. elium prison escape game. elium prison escape requisitos. elium prison escape gameplay. elium prison escape pc. elium prison escape. elium prison escape requisitos Did not enjoy at all, incredibly glitchy controls, terrible lighting, visuals, music. Just a mess all over. Refused refund. I have literally found free games on GameJolt that were of higher quality.. Freed a nice guy from a prison cell, let's call him Laszlo.Gave him all my good equipment, shiny shoes, good belt, heck - even shoulder pats. I've trusted Laszlo.On our journey through the prison, we had to sneak past a guard in the shadows."Okay, i'll wait for you", Laszlo said.While i was sneaking through the shadows, i've suddenly seen Laszlo supercharging to the prison guard.What the hell Laszlo! So i tried to ran to my buddy Laszlo while Laszlo started to beat up the guard really badly. But too late.Even with my axe and the good protection, Laszlo didn't have a chance.One more hit Laszlo, one more hit and the guard would have been beaten... left my equipment for Laszlo lifeless body, you have earned it, and continued on my journey to escape the prison.Rest in peace Laszlo, i will never forget you.--------Elium - Prison Escape is a nice game for this price. It has some stealth features, a good inventory system, and buddies you can fight with. Controls are sometimes a little but clunky, but you'll get used to it.Maps are kinda random generated, which is quite an experience.Worth it!. Great realistic combat simulator game. I am totally in love with the combat system. It's hard to find nowadays games with this kind of system and I find it very enjoyable. Combats are decided by good timing, precision and skill. It's true it has some bugs, but it's amazing to think that the whole game was done by ONE person alone. JUST ONE PERSON! So because of that, this game has all my respect and I can only recommend it to anyone that loves realistic swordfighting games. Give the developer some love!. I stumbled upon this game by chance and being a fan of the stealth action genre, decided to give it a shot.The combat system was a pleasant surprise in it's simplicity and emulation of actual combat. There are no flashy moves, lengthy\/scripted combat sequences or any overt attempt to impress you, but the down to earth mechanics on how to land a blow or the encouraged timely use of parries\/sidestepping has it's own charm if implemented correctly.Having said that, Elium also provides a challenging environment to play through as there are no healing features other than a small boost upon completing a level. This has been frustrating at times, but ultimately I felt that this added to the challenging nature to which I ended up feeling positive about. Gameplay therefore became an interesting management between assassinations, stealth passthroughs and in the last resort quick paced melee combat where you have to be very careful as your health will not replenish much during playthroughs.It is, however, a relatively short game with only 9 levels, replay value would rely on whether you liked the combat system and would like to complete the challenging achievements or score up in the endless mode.Lastly, it's important to keep in mind that its aimed to be a simple game and where it chose to focus, it does its job relatively well.. Severe lack of systems and variety. All enemies are of the same type and look the same, most of the equip you'll get will be theirs. Progress is also more watching numbers increase.Combat is in the vein of warband, Kingdom Come: Deliverance, Chivalry and Dark Messiah of Might and Magic, but less mechanically deep than any of them. It severely needs either more systems or more variety, for example ranged weaponry, weapon throwing, maybe some special moves or grappling. The process of progressing through the game gets old rather quick. You move to a room and kill a guard or later on more. You loot them, switch your equipment out with theirs if theirs has higher numbers and check if they have a cell key. If they do, you free the room's prisoner and equip him with the stuff the guard had on him and then move to the next room. Rinse and repeat. The rooms are structurally varied but the only difference between them really is whether or not there is something you can kick your enemy into to instakill him. This could be improved by adding opportunities to interact with the levels more, perhaps in the form of environmental hazards you can trigger to kill your enemies, as you could in DMoM&M.TL;DR: Game is mechanically shallow and rather repetitive, you should probably get Dark Messiah of Might and Magic instead, as it is available for about 10 bucks on Steam. Not recommended as you can get titles like Into the Breach for the same amount of money and get way more for it.. Great game! If you like challenging games, you\u2019ll definitely enjoy Elium. With a medieval setting, stealthy gameplay and real sword fighting simulation, this game is totally worth playing. Use your wits, stealth skills and your best combat moves to escape from a brutal prison and free other prisoners that will help you on your quest. The game has randomly generated levels and only saves your progress at the end of each level, so keep an eye on your health meter!I really liked this game because it\u2019s quite immersive, with great sound and lightning effects; I could feel the adrenaline kicking in as I tried to make it out of each room alive.Although it\u2019s not flawless and some things like the general movement of the character could be improved, you\u2019ll have a great overall experience and a lot of fun killing the guards.I think that the fact that it was developed by just one guy makes it even more cool and interesting, and definitely worth checking out.. I may expand this later but I wanted to get it up here.This is not a good game. Its janky, its sparse, and the gameplay loop is literally just find a guy to stab and see if he has any money or slightly better armor than you. The animations and graphics combine to make it look like your fighting possesed manakins that shout at you in a language that may or may not be real. You can dismember them, but it seems to be totally random as to when and how it happens.So why do I recommend it? Because despite, and in fact probably because of, these things the game is fun. Its stupid, low budget fun. It's like a Godzilla movie or Deep Space from Plan 9. Its objectively bad but it makes you laugh and you enjoy the time you spend with it.You may want to buy it on sale though. Or just avoid if you cant appreciate terrible things. But I know I can.EDIT: The developer is legitimately actively working on improving this game, and I want to say again this game is F.U.N. fun. I've put the time I have on this because I enjoy it. It really is money well spent.. WHO WILL LIKE: Those who enjoy medieval combat, stealth, and\/or random level generation.WHO WILL NOT LIKE: Those who enjoy regenerating health, magic, and fast paced action.Everything about Elium pointed toward a gameplay experience that I would absolutely love. After watching a couple videos, I thought I'd be jumping into the prodigal son of Chivalry and KIngs Field: A game with a medieval theme, putting you in the shoes of a nobody who would slowly and methodically grow stronger as the game progressed. When I realized that this wasn't the case, I attempted to enjoy the game for what it actually was, and still left feeling very dissapointed.You see, Elium feels very empty, as if it were an Early Access title that lost it's funding. The idea of being this prisoner who has to stealthily make his way to freedom is fantastic, but the execution is so poor, that I checked out before reaching the final stages. Speaking of stages, let us talk about level design....Randomly generated room presets. You've seen this before and I can assure you, you've seen it better. My issue is not with random generation, but with how boring these presets are. Every room aesthetically looks the same, and nothing ever changes. Along the way, you have the option to free prisoners, and every one has the same voice and face. Every guard you encounter also sounds and looks the same (give or take a different color on his armor). There are no traps, clever puzzles, or mix-it-up gameplay surprises along the way. Once you've seen the first level, you've seen the entire game. This wouldn't be a problem if....The combat had more variety. I definitely enjoyed the more realistic block\/parry\/attack combat and loved that 1 or 2 well placed hits meant the end if I wasn't careful. The addition of a kick ability is a welcome throwback to the Dark Messiah days and I won't deny chuckling watching the guards bodies ragdoll off the edge of a cliff. Aside from this, your options are either stealth, 1 on 1 combat (with a small handful of melee weapons), or to basically break the game by amassing an army of freed prisoners and outfitting them with the best gear. The latter option is completely broken, with AI going berserk and enemies being swarmed in a giant orgy of bouncy kicks and punches. It makes me wonder why there weren't more options. Where are the bows? How about throwable daggers? How about triggering traps to take out enemies as a bystander? What about a basic hand to hand stealth knockout ability? Not here.In the end, the experience just feels dry. After the first level or two, you'll realize that you've seen everything, with nothing new to collect or no interesting landmarks to explore. There is no story segments to unravel, no new abilities to acquire, and no variation in enemies to amp up the challenge. Had this been Early Access, I would have stuck around to see where the developer took it, but in a recent forum post, he clearly states that all future updates will be bug fixes unless significant community interest garners additions. At $15, you're getting a shell of a game. Not bad, but could have been so much more. Patch v1.00.01 - Hotfix: A small Hotfix patch is now available for Elium - Prison Escape, which addresses a few issues that can hinder the gameplay experienceChanges: Bugfix: Fixed FOV resetting to 80 when looting Bugfix: Fixed an occurrence of mis-aligned stairs in a random hallway Bugfix: Fixed table keys not able to be picked up Bugfix: Fixed looted lockpicks stacking into the wrong inventory item. Patch v1.04.00: A new patch is now available for Elium - Prison Escape.This patch features a big content update including the inclusion of health potions, two handed swords, and several level improvements.Additionally a number of smaller graphical improvements, optimizations and bugfixes are included.Here's the full Changelog:New Feature: Added Two-handed swordsNew Feature: Added Health potionsImprovement: Added Lamps as light sources to some levelsImprovement: Added 8 new room variationsImprovement: Added more decoration to some roomsImprovement: Modified character faces to be more distinct and variedImprovement: Improved AI for guards when searching for the playerImprovement: Added AI behavior to search around open doorsImprovement: Added AI prisoner behavior to loot corpses to improve their gear as long as the player doesn't need itImprovement: Improved logic for light and darkness visibility toward AIsImprovement: Added animation for guards when searchingImprovement: Improved hand weapon grip in animationsImprovement: Improved parry animations for axe and mace weaponsImprovement: UI Crosshair's Stealth visibility indicator now also shows visibility as affected by player movement and player noisesImprovement: Improved logic for distributing random loot into guards and chestsImprovement: Changed Candles so they don't require a Torch Extinguisher to put offImprovement: Candles can now be put out (without any items)Improvement: Improved character hair lightingImprovement: Reduced the filesize of game savesImprovement: Rebalanced the frequency of AI kicksOptimization: Improved rendering performance of character head shaderBugfix: Fixed amount of Jarren's possessions not displayed on the savegame list and not computing upon the final scoreBugfix: Fixed characters not being able to fall off ledgesBugfix: Fixed characters unintentionally falling off ledges when attacking or kickingBugfix: Fixed AI characters floating when performing a dodgeBugfix: Fixed AI losing track of their enemy when standing on a ledgeBugfix: Fixed AI characters' legs glitching when turningBugfix: Fixed AI movement glitching when fightingBugfix: Fixed player's legs sometimes appearing turned when opening the inventory after rotating the viewBugfix: Fixed character feet placement getting disabled unintentionallyBugfix: Fixed weapon swing sound not getting interrupted when an attack is interruptedBugfix: Fixed one of Jarren's possessions not always having a spot to appearBugfix: Fixed fracturable objects not being fracturableBugfix: Fixed some engine warnings caused by scabbards attempting to create attack swing trailsRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/. Patch v1.04.02: A new patch is available for Elium - Prison Escape.This patch is a hotfix that fixes a couple of bug regressions in the tutorial that appeared due to changes in the previous patch.Here's the full Changelog:Bugfix: Fixed Tutorial text messages not appearingBugfix: Fixed Tutorial windows looking blown-whiteRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/. Patch v1.00.20: A new patch is now available for Elium - Prison Escape.This update features bugfixes and improvements for performance and stability, AI and pathfinding, and numerous graphical and movement glitches.Here's the full Changelog:Improvement: Pushing companion prisoners out of the way is now more effectiveImprovement: Companion prisoners are now more reactive to enemiesImprovement: Cell Doors leading to empty areas are now marked as barred and cannot be openedImprovement: Player's hands now close to fists when in combat while doing stealthImprovement: Minor pathfinding improvementsImprovement: Minor balancingOptimization: Improved combat hit detection performance significantlyOptimization: Character code and physics performance improvementsBugfix: Fixed a load game issue that would corrupt the inventoryBugfix: Fixed many cases of companions getting lost behind (still happens but less frequently)Bugfix: Fixed camera and player character sinking when near ledgesBugfix: Fixed prisoners getting startled inside their cells from combat happenning outsideBugfix: Fixed incorrect rotation on AI characters leading to moonwalkingBugfix: Fixed legs looking broken on characters that are far awayBugfix: Fixed wrong walk animation played on characters that are far awayBugfix: Fixed companions running at half speed under some circumstancesBugfix: Fixed sword attack-left animation sometimes being offsetBugfix: Fixed first prisoner jittering while lockpicking the player's doorBugfix: Fixed guards walking "in place" when looking around a fallen corpse Bugfix: Fixed companion prisoners looking really short after a map transitionBugfix: Fixed companion prisoners looking like guards after a map transitionBugfix: Fixed companion prisoners being able to take Keys to the next levelBugfix: Fixed dead characters appearing to stand in some situationsBugfix: Fixed some blood appearing with Blood&Gore turned offBugfix: Fixed tutorial first guard hearing the player before getting to the stealth areaBugfix: Fixed pathfinding errors in several roomsBugfix: Fixed hallway with decorative stairs having a gate that can be lockpicked and lead to the voidBugfix: Fixed water splash particles appearing at a wrong heightBugfix: Fixed prisoners picking up torches. Patch v1.00.35: A new patch is now available for Elium - Prison Escape.This update features some improvements, performance optimizations, and a few bugfixes.Here's the full Changelog:Improvement: Added character dismemberment at the elbow levelImprovement: Reworked the rotation speed limit while attacking to feel more responsiveOptimization: Improved rendering performance of charactersOptimization: Improved performance of shadows on Ultra settingOptimization: Small performance optimization to Depth Of FieldBugfix: Fixed losing too much Stamina while in combat when running into enemiesBugfix: Fixed shield block sometimes getting stuck in the block animationBugfix: Fixed being able to loot from a dismembered body partBugfix: Fixed attacks not getting interrupted if disarmedAlso a minor hotfix patch was previously released on March 22nd, which was v1.00.26Here's the changelog:Bugfix: Fixed Weapons becoming invisible after level transition. Patch v1.00.25: A new patch is now available for Elium - Prison Escape.This update addresses a few smaller issues that would hinder the experience.Here's the full changelog:Improvement: Spawning of enemies in Horde now gets paused while Inventory/Loot is openBugfix: Fixed Horde Close button being greyed out when using an UnlockableBugfix: Fixed Training Mode partner being able to die with InstaGib Unlockable enabledBugfix: Fixed Horde mode enemies looking brokenBugfix: Fixed Horde mode spawning 2 enemies at every wave after the 10th wave (should be 2 only every 10 waves)Bugfix: Fixed hair being visible through the helm after loading a savegameYesterday patch v1.00.21 was released as well, which was a small hotfix.Here's the changelog:Bugfix: Fixed Tutorial door not openable with the key. Patch v1.04.04: A new patch is available for Elium - Prison Escape.This patch is a bugfix and maintenance update with a few optimizations.Here's the full Changelog:Improvement: Improved companion AI logic for looting corpses after the player loots themImprovement: Improved arm positioning of AI companions when looting corpsesOptimization: Small CPU character optimizationsOptimization: Improved object and drawcall count on Supplies Room level sectionBugfix: Fixed level background appearing corrupted in Horde, Tutorial and Training levelsBugfix: Fixed Tavern Brawl tooltip not indicating the unlock objective clearlyBugfix: Fixed Motion Blur affecting the player model when turning the camera quicklyBugfix: Fixed a rare case of AI characters appearing with a weapon in the offhandRemember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/

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